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<package pkgid="09a17a7f5dab980ef869c05bb387e712ace2d48db7ecc84800bb1aef6286a802" name="arx-libertatis" arch="src">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="792b7deae4fc17436ccc8fb977c0faac16777e2ee1be608e6c862f1f9de919c3" name="arx-libertatis" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="bf83a86d93bd0aea5a03f4089e3f9c673b12bc45a5b16ff82810b0aa9a9ad5e8" name="arx-libertatis-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="1e830da22b160aa3fdab32544326138bcc4050f45a3d6a86cebb7fd7f888aa9d" name="arx-libertatis-debugsource" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="1e4f81c81c570b14b8e71ef6efb88de53c50c071e944be56523d6a7d107a7f1a" name="arx-libertatis-tools" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="1ed4a449f4c98ff3c75b8340d14425ac762b5d47ef964a556a0ed55951a16130" name="arx-libertatis-tools-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="c9b59b9fab56bff29696c5e69c26e84d6abb70d114e07aae1fa3b84a9d47cee8" name="arxcrashreporter" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="d8ec77770668e2300f44f6eb0c734ba2b1f8888497ffff89090678a8ed70969e" name="arxcrashreporter-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="6a98eb3993db8e424d2f0d480526377b39abf48c0b1e0d42e9018f10ae3ec49d" name="innoextract" arch="src">
  <version epoch="0" ver="1.9.9999+dev+2025.01.07" rel="150400.1.2"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1332676800">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.3-1" date="1341316800">- bump version to 1.3:
- Respect --quiet and --silent for multi-file installers
- Compile in C++11 mode if supported
- Warn about unsupported setup data versions
- Add support for Inno Setup 5.5.0 installers</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.4-1" date="1363003200">- Bump version to 1.4 (new upstream release):
- Fixed issues with the progress bar in sandbox environments
- Fixed extracting very large installers with 32-bit innoextract builds
- Improved handling
- The --list command-line option can now combined with --test or --extract
- The --version command-line option can now be modified with --quiet
  or --silent
- Added support for preserving timestamps of extracted files
  (enabled by default)
- Added a --timestamps (-T) command-line options to control or disable
  file timestamps
- Added an --output-dir (-d) command-line option to control where files
  are extracted
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.5-1" date="1443096000">- Bump version to 1.5 (new upstream release):
- Added support for Inno Setup 5.5.6 installers
- Added --include and --exclude-temp options to filter extracted files
- Improved handling of file collisions and added a --collisions option to control the behavior
- Added support for newer GOG.com multi-part installers via the --gog option
- Added support for building without iconv, using builtin conversions and/or Win32 API instead
- Various bug fixes and improvements</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.6-1" date="1458820800">- Added support for Inno Setup 5.5.7 (and 5.5.8) installers
- Added a --collisions=rename-all option
- Fixed issues with the --collisions=rename option
- Unsafe characters in special constant strings (ie : in {code:…}) are now replaced with $
- Windows: Fixed progress bar flickering while printing extracted filenames
- Windows binaries: Fixed crash on platforms without AVX support</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.7-1" date="1528804800">- Bump version to 1.7 (new upstream release):
- Added support for Inno Setup 5.6.0 installers
- Added support for new GOG installers with GOG Galaxy file parts
- Added support for encrypted installers
- Added --list-sizes and --list-checksums options to print file information
- Adde a --data-version (-V) option to check if an executable is an
  Inno Setup installer
- Fixed case-sensitivity in parent directory when creating subdirectories
- Fixed issues with names used to load .bin slice files</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9.9999+dev+2025.01.07-1" date="1736251200">- This is an automatically generated development snapshot!
- Test build</changelog>
</package>
<package pkgid="7f202673ee8902579938cb8a91bd1754c372e55c8c1cc8dc4b0f9ddca7b6e8af" name="innoextract" arch="x86_64">
  <version epoch="0" ver="1.9.9999+dev+2025.01.07" rel="150400.1.2"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1332676800">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.3-1" date="1341316800">- bump version to 1.3:
- Respect --quiet and --silent for multi-file installers
- Compile in C++11 mode if supported
- Warn about unsupported setup data versions
- Add support for Inno Setup 5.5.0 installers</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.4-1" date="1363003200">- Bump version to 1.4 (new upstream release):
- Fixed issues with the progress bar in sandbox environments
- Fixed extracting very large installers with 32-bit innoextract builds
- Improved handling
- The --list command-line option can now combined with --test or --extract
- The --version command-line option can now be modified with --quiet
  or --silent
- Added support for preserving timestamps of extracted files
  (enabled by default)
- Added a --timestamps (-T) command-line options to control or disable
  file timestamps
- Added an --output-dir (-d) command-line option to control where files
  are extracted
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.5-1" date="1443096000">- Bump version to 1.5 (new upstream release):
- Added support for Inno Setup 5.5.6 installers
- Added --include and --exclude-temp options to filter extracted files
- Improved handling of file collisions and added a --collisions option to control the behavior
- Added support for newer GOG.com multi-part installers via the --gog option
- Added support for building without iconv, using builtin conversions and/or Win32 API instead
- Various bug fixes and improvements</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.6-1" date="1458820800">- Added support for Inno Setup 5.5.7 (and 5.5.8) installers
- Added a --collisions=rename-all option
- Fixed issues with the --collisions=rename option
- Unsafe characters in special constant strings (ie : in {code:…}) are now replaced with $
- Windows: Fixed progress bar flickering while printing extracted filenames
- Windows binaries: Fixed crash on platforms without AVX support</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.7-1" date="1528804800">- Bump version to 1.7 (new upstream release):
- Added support for Inno Setup 5.6.0 installers
- Added support for new GOG installers with GOG Galaxy file parts
- Added support for encrypted installers
- Added --list-sizes and --list-checksums options to print file information
- Adde a --data-version (-V) option to check if an executable is an
  Inno Setup installer
- Fixed case-sensitivity in parent directory when creating subdirectories
- Fixed issues with names used to load .bin slice files</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9.9999+dev+2025.01.07-1" date="1736251200">- This is an automatically generated development snapshot!
- Test build</changelog>
</package>
<package pkgid="4ef1c60334541d9edbd35a306bb2f70008fcb89e276565b75b4fb0f0303c14c0" name="innoextract-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.9.9999+dev+2025.01.07" rel="150400.1.2"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1332676800">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.3-1" date="1341316800">- bump version to 1.3:
- Respect --quiet and --silent for multi-file installers
- Compile in C++11 mode if supported
- Warn about unsupported setup data versions
- Add support for Inno Setup 5.5.0 installers</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.4-1" date="1363003200">- Bump version to 1.4 (new upstream release):
- Fixed issues with the progress bar in sandbox environments
- Fixed extracting very large installers with 32-bit innoextract builds
- Improved handling
- The --list command-line option can now combined with --test or --extract
- The --version command-line option can now be modified with --quiet
  or --silent
- Added support for preserving timestamps of extracted files
  (enabled by default)
- Added a --timestamps (-T) command-line options to control or disable
  file timestamps
- Added an --output-dir (-d) command-line option to control where files
  are extracted
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.5-1" date="1443096000">- Bump version to 1.5 (new upstream release):
- Added support for Inno Setup 5.5.6 installers
- Added --include and --exclude-temp options to filter extracted files
- Improved handling of file collisions and added a --collisions option to control the behavior
- Added support for newer GOG.com multi-part installers via the --gog option
- Added support for building without iconv, using builtin conversions and/or Win32 API instead
- Various bug fixes and improvements</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.6-1" date="1458820800">- Added support for Inno Setup 5.5.7 (and 5.5.8) installers
- Added a --collisions=rename-all option
- Fixed issues with the --collisions=rename option
- Unsafe characters in special constant strings (ie : in {code:…}) are now replaced with $
- Windows: Fixed progress bar flickering while printing extracted filenames
- Windows binaries: Fixed crash on platforms without AVX support</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.7-1" date="1528804800">- Bump version to 1.7 (new upstream release):
- Added support for Inno Setup 5.6.0 installers
- Added support for new GOG installers with GOG Galaxy file parts
- Added support for encrypted installers
- Added --list-sizes and --list-checksums options to print file information
- Adde a --data-version (-V) option to check if an executable is an
  Inno Setup installer
- Fixed case-sensitivity in parent directory when creating subdirectories
- Fixed issues with names used to load .bin slice files</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9.9999+dev+2025.01.07-1" date="1736251200">- This is an automatically generated development snapshot!
- Test build</changelog>
</package>
<package pkgid="55b5eb09e39a622697dc02c60bddfef376a939641b235b25da1967e788f38551" name="innoextract-debugsource" arch="x86_64">
  <version epoch="0" ver="1.9.9999+dev+2025.01.07" rel="150400.1.2"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1332676800">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.3-1" date="1341316800">- bump version to 1.3:
- Respect --quiet and --silent for multi-file installers
- Compile in C++11 mode if supported
- Warn about unsupported setup data versions
- Add support for Inno Setup 5.5.0 installers</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.4-1" date="1363003200">- Bump version to 1.4 (new upstream release):
- Fixed issues with the progress bar in sandbox environments
- Fixed extracting very large installers with 32-bit innoextract builds
- Improved handling
- The --list command-line option can now combined with --test or --extract
- The --version command-line option can now be modified with --quiet
  or --silent
- Added support for preserving timestamps of extracted files
  (enabled by default)
- Added a --timestamps (-T) command-line options to control or disable
  file timestamps
- Added an --output-dir (-d) command-line option to control where files
  are extracted
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.5-1" date="1443096000">- Bump version to 1.5 (new upstream release):
- Added support for Inno Setup 5.5.6 installers
- Added --include and --exclude-temp options to filter extracted files
- Improved handling of file collisions and added a --collisions option to control the behavior
- Added support for newer GOG.com multi-part installers via the --gog option
- Added support for building without iconv, using builtin conversions and/or Win32 API instead
- Various bug fixes and improvements</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.6-1" date="1458820800">- Added support for Inno Setup 5.5.7 (and 5.5.8) installers
- Added a --collisions=rename-all option
- Fixed issues with the --collisions=rename option
- Unsafe characters in special constant strings (ie : in {code:…}) are now replaced with $
- Windows: Fixed progress bar flickering while printing extracted filenames
- Windows binaries: Fixed crash on platforms without AVX support</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.7-1" date="1528804800">- Bump version to 1.7 (new upstream release):
- Added support for Inno Setup 5.6.0 installers
- Added support for new GOG installers with GOG Galaxy file parts
- Added support for encrypted installers
- Added --list-sizes and --list-checksums options to print file information
- Adde a --data-version (-V) option to check if an executable is an
  Inno Setup installer
- Fixed case-sensitivity in parent directory when creating subdirectories
- Fixed issues with names used to load .bin slice files</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.8-1" date="1568548800">- Bump version to 1.8 (new upstream release):
- Added support for Inno Setup 5.6.2 to 6.0.2 installers
- Added support for modified Inno Setup variants
- Added support for older Inno Setup installers, including My Inno Setup
  Extensions installers
- Encoding for non-Unicode installers is now determined from the languages
  supported by the installer, overridable using the --codepage option
- Changed filesystem and output encoding to WTF-8 (extended UTF-8) to represent
  broken UTF-16 data
- The architecture-specific suffixes @32bit and @64bit are now used to
  disambiguate colliding files
- Fixed various bugs and improved robustness</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9-1" date="1596974400">- Bump version to 1.9 (new upstream release):
- Added preliminary support for Inno Setup 6.1.0
- Added support for a modified Inno Setup 5.4.2 variant
- Fixed output directory being created for unsupported installers
- Fixed some safe non-ASCII characters being stripped from filenames
- Fixed handling of path separators in Japanese and Korean installers
- Fixed build with newer Boost versions</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.9.9999+dev+2025.01.07-1" date="1736251200">- This is an automatically generated development snapshot!
- Test build</changelog>
</package>
<package pkgid="66b4a89b98306dc1937ad17aebb4a924ef9b5ffcc808b6bbd216e7733c98ca4d" name="libArxIO-devel" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="5068fec551f22f752205aee7cad7334d806cff14df7d518b5f797ed77644dad5" name="libArxIO0" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
<package pkgid="9cedda18034ddc749b16123263b42a8224ea13364b83669b99405aad2fb30abd" name="libArxIO0-debuginfo" arch="x86_64">
  <version epoch="0" ver="1.2.9999+dev+2023.06.24" rel="150400.1.1"/>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0-1" date="1332763200">- created package</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.1-1" date="1335096000">- bump version to 1.0.1:
- Fixed garbled text rendering in the Russian version (upstream bug #226)
- Fixed a crash in the critical error dialog on some Linux systems
  (upstream crash report #229)
- Loading files from the 'graph' and 'misc' directories is now case-insensitive</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.2-1" date="1339675200">- bump version to 1.0.2:
- Fixed various crashes
- Fixed disappearing items when sorting the inventory
- Fixed minor rendering and input bugs
- Fixed spanish version</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.0.3-1" date="1343736000">- Bump version to 1.0.3:
- Fixed minor rendering glitches
- Fixed missing speech in cinematics for the Russian and Italian versions
- Fixed missing ambient sound effects
- Include attribute modifiers when calculating the effective object knowledge
  and projectile skills
- Savegames can now be deleted from the save and load menus</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1-1" date="1373803200">- Bump version to 1.1 (new upstream release):
- Added support for multiple simultaneous data directories
- Improved error messages for missing data files
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend
- Added universal GUI+CLI data install script to packages
- Translated the .desktop file to French, German and Russian
- Fixed Am Shaegar accelerating too much during slow frames
- Increased jump distance to fix some jumps that have become too hard
- Replaced DevIL with stb_image for image loading
- Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed
- Fixed minimap showing a smaller area on higher resolutions
- Removed dependency on Boost.Program_options - Boost is now only needed
  at build-time. We tried to keep the same command-line argument syntax
  but there might be slight changes in corner cases.
- Changed to always create a user/config directory in the user's in home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories
  were found, the current working directory was used as the user directory.
- Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
- Added arx as a system data directory suffix (besides games/arx)
- Added the executable directory as a system data directory
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Various bug fixes and tweaks</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.1-1" date="1374062400">- Bump version to 1.1.1 (new upstream release):
- Fixed map marker labels not being saved</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.1.2-1" date="1382011200">- Bump version to 1.1.2 (new upstream release):
- Fixed a crash when hovering over map markers after the window was resized</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2-1" date="1626264000">- Bump version to 1.2 (new upstream release):
- This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.1-1" date="1649592000">- Bump version to 1.2.1 (new upstream release):
- Fixed armor class and magic/poison resistance modifiers being rounded down
- Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
- Fixed using stacks of items by dropping them on the player book causing the remaining unused
  items in the stack to disappear
- Fixed messed up graphics with the Steam overlay active
- Fixed missing death screams for most NPCs (bug #1579)
- Fixed double click sound when unequipping armor
- Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
- The spellcast animation is no longer played when casting fails
- Fixed a crash when starting a new game while a game is already loaded
- Fixed a crash when color-keyed BMP images failed to load (bug #1557)
- Fixed a crash when the player is given an item while the inventory is full (bug #1570)
- Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
- Fixed a crash caused by the flying eye spell (bug #511)
- Fixed a crash when combining the coin purse with lights
- Fixed a crash with the activatephysics script command (bug #1259)
- Fixed a crash with the entity debug view (bug #1608)
- Fixed a crash when passing invalid values to command-line arguments
- Fixed a hang on startup on some POSIX platforms
- Fixed formatting for HTTPS links in dialogs
- Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568,
  bug #1603)
- Windows: Restored Windows XP support (bug #1569)
- Fixed compatibility with the CMake config installed by SDL 2.0.4+
- Fixed build without fstatat()
- Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform
  features
- Platform feature tests no longer fail if they produce generic warnings
- Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
- Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)</changelog>
  <changelog author="Daniel Scharrer &lt;daniel@constexpr.org&gt; - 1.2.9999+dev+2023.06.24-1" date="1687608000">- This is an automatically generated development snapshot!
- Fixed a crash when when raycast source and destination are outside the world bounds (bug #1671)
- Fixed a crash when destroying an NPC with a hidden weapon (bug #1673)
- Fixed a crash with the ridiculous script command when inventory bag 2 or higher contains items
  (bug #1680)
- Linux: arx-install-data no longer wastes time extracting DirectX setup files from newer
  GOG.com installers</changelog>
</package>
</otherdata>