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  <summary>A shading language compiler and tools</summary>
  <description>Slang is an advanced, modular shader programming language and
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interfaces, modules, and automatic differentiation.
It can generate shaders for multiple backends (HLSL, GLSL, SPIR-V,
DXIL, Metal, CPU), making it ideal for modern, portable real-time
rendering and differentiable graphics.</description>
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interfaces, modules, and automatic differentiation.
It can generate shaders for multiple backends (HLSL, GLSL, SPIR-V,
DXIL, Metal, CPU), making it ideal for modern, portable real-time
rendering and differentiable graphics.</description>
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  <summary>A shading language compiler and tools</summary>
  <description>Slang is an advanced, modular shader programming language and
compiler framework that extends HLSL with features like generics,
interfaces, modules, and automatic differentiation.
It can generate shaders for multiple backends (HLSL, GLSL, SPIR-V,
DXIL, Metal, CPU), making it ideal for modern, portable real-time
rendering and differentiable graphics.</description>
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